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NPC Generator

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Advanced [show]


Gerald Quinton, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears silk and lounges about seductively. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise amber. His teeth are white and perfect.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Extrovert. Flaws: Hedonist. Bonds: Attractive, Family, Poor. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Gerald Quinton, Male Human Barbarian 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)16 (+3) 10 (+0)8 (-1)
Skills Performance +2, Religion +6
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Everard Bradly, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. He is physically well-built. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Disciplined, Joker, Gifted. Bonds: Rich, Family. Occupation: Bowyer

Voice: Hollow voice

Attributes [hide]

Everard Bradly, Male Human Cleric 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 2000 sp. Malachite (14 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Asheton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tattered old clothes. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is frequently practicing swordplay.

History: Born in the west to a Servant, Simon learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: To be a Hunter again.

Flaws: Ugly, Terse. Bonds: Military, Job, Rich. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Simon Asheton, Male Human Expert 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 17 (+3)17 (+3) 15 (+2)17 (+3)
Skills Arcana +6, Athletics +6
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +6

Possessions: 110 pp. A roughly beaten golden orb (100 gp). Finely wrought small gold bracelet (90 gp). Fire opal pendant on a fine gold chain (1800 gp).


Social Check DCs


Rolf Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has done his best to style his silver hair to look like a famous performer. His eyes are a pleasant violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Rolf was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Spice Merchant.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Ideals: Passionate. Flaws: Impulsive. Bonds: Job, Religious. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Rolf Copeland, Male Human Rogue 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cory Beitz, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears green leather gloves, a green jacket, and tight pants. His left leg appears badly burned and disfigured. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. Cory was born on a far northern plains where he grew up under the tutelage of his father, an expert Mercenary. He was granted necromantic powers by his dying sister.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Cory Beitz, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 11 (+0)7 (-2)
Skills Athletics +2, Intimidation +0
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 sp.


Social Check DCs

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