Hubert Hornsby, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. He keeps his long white hair kept up in a rat tail. His blue eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hubert is combative with any and all who dare try his patience in the slightest.
History: Born to a Marshal, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Job, Poor. Occupation: Stylist
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gunter Palomarez, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears blue painted combat armor at almost all times. His white hair is braided into rings. His eyes are brown and catlike.
Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a Animal Trainer, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Meet up once more with his childhood friend; and he has decided he is irredeemable
Ideals: Justice. Flaws: Addict. Bonds: Poor. Occupation: Farmer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
Gunter Altham, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He wears a colorful flower in his blonde hair. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He used his abilities to travel the world and help people.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive, Nature. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 88 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 700 gp. 1 Minor magic item.
Chad Roscoe, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered sai and tarnished pickaxe as well. His long chestnut hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Chad was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp. Alexandrite (500 gp). Red garnet (60 gp). Red spinel (60 gp).
Randal Stanley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His white hair is unkempt and raggedy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother.
Ideals: Athletic, Justice. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
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