Gerard Byron, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy red hair. He has gleaming, smiling brown eyes.
Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and his relatives are trying to arrange a marriage
Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 67 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Sutton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright grey suits and hats. He wears his red hair down. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them
History: The child of a Painter, who enjoyed hunting, Shane was taken on many hunting expeditions. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: Human compassion; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Shy, Racist. Bonds: Nature, Immigrant. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 26000 sp. Solid gold idol (400 gp). 1 Minor magic item.
Don Branson, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon his head. Beneath his clothing is a huge mess of scar tissue. His hair is white, silky, and of moderate length. His eyes, though not visible through his cowl, are gray.
Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out
Flaws: Impulsive, Disease. Bonds: Slave, Attractive, Adventurer. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 7 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1400 sp. 1 Masterwork studded leather. 1 Chain shirt.
Manfred Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A 6'1" northern man, he wears a white armored body suit, with a simple violet line shooting up and back down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.
History: From birth he was tutored by a cruel and relentless mentor. In his 12th year, his parents were killed by a gnolls raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Many gnolls want him driven away.
Ideals: Gifted. Bonds: Job, Mentor, Enemies. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 51 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. Bloodstone (50 gp). Alexandrite (200 gp). Blue star sapphire (1300 gp). Obsidian (5 gp).
Trey Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is black and curly. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trey was born in the west. At a young age he loved to build and create. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Junk Dealer and occasionally as a mercenary.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Disciplined, Persistence, Impeccable. Bonds: Adventurer, Job. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Masterwork Light steel shield. 1 Half-Plate.
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