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Advanced [show]


Roger Barlow, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a grey tunic with blue highlights, and long grey pants that bunch up around his shoes. His skin is also unnaturally pale. His red hair is smooth and relatively long. His green eyes peer out from beneath his small grey hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Roger was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He loathes his own lifestyle; and he's looking for his big break

Ideals: Athletic. Flaws: Ugly, Fearful, Depressed. Bonds: Adventurer, Poor. Occupation: Bookbinder

Voice: Sleepy voice

Attributes [hide]

Roger Barlow, Male Human Bard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 100 gp.


Social Check DCs


Hubert Gentry, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair has been sun bleached extensively. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy, Racist, Mundane. Bonds: Poor. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Hubert Gentry, Male Human Wizard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills History +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Thomas Royal, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is mildly Human supremacist, though he does not identify as such. He uses divination through singing.

History: Gifted from a young age, Thomas studied abroad. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Thomas Royal, Male Human Rogue 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 6 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 7 (-2)13 (+1) 14 (+2)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp.


Social Check DCs


Kody Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish chestnut hair is in a traditional bowl cut. His eyes are brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: The child of a Slave Trader, who enjoyed hunting, Kody was taken on many hunting expeditions. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He seems to be bored by most things; and doesn't want to be a farmer and was forced into it by his family

Ideals: Artistic, Justice. Flaws: Mundane. Bonds: Rich, Family, Nature. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Kody Berkeley, Male Human Commoner 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Performance +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gomory Deighton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in black turtlenecks beneath a tan coat with red slacks. His golden hair is heavily combed to the right. His hazel eyes are passionate and lively.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also is a firm believer in the manly ideal.

History: He was born in the west, but his parents moved at a very young age to the north. Gomory was born on a far western plains where he grew up under the tutelage of his father, an expert Fletcher. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Flaws: Insane, Impulsive. Bonds: Immigrant, In love, Family. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Gomory Deighton, Male Human Barbarian 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)7 (-2) 11 (+0)9 (-1)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: Tourmaline (160 gp). Smoky quartz (50 gp). Jet (160 gp).


Social Check DCs

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