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Advanced [show]


Heward Van Es, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His golden hair is still thick. His hazel eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of dire rats once and for all.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Map Maker mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and someone believes him a fraud

Flaws: Mundane, Disease. Bonds: Attractive, Enemies, Military. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Heward Van Es, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case, and he perpetually has his ceremonial dagger ready. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: Born to a Blacksmith, his mother struggled to pay the bills. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Barlow, Male Human Sorcerer 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 16000 sp. Chalcedony (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cory Garrick, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and usually wears his black robe and has his bow always slung over his shoulder. His skin is also unnaturally pale. With bright blonde hair and a scraggly beard. He has a dull look in his gray eyes.

Personality: He acts crazy and hedonistic. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Pacifist, Fighting. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Cory Garrick, Male Human Rogue 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)18 (+4) 19 (+4)12 (+1)
Skills Deception +4, History +7
Senses Passive Perception 14
Languages Common, Undercommon, Abyssal, Giant, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1100 gp. Alexandrite (400 gp). Deep green spinel (70 gp). Chrysoberyl (70 gp). Deep blue spinel (400 gp).


Social Check DCs


Kody Preston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His auburn hair is slicked back into a classic pompadour. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Optimist, Gifted. Flaws: Forgetful, Mundane. Bonds: Poor, Attractive. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Kody Preston, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 10 (+0)17 (+3)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Odo Darby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. His white hair is cut jaggedly and amateurishly. He has gleaming, smiling amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. Odo was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. By chance he met his sister recently and the two have been together since.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Family, Religious. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Odo Darby, Male Human Commoner 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)14 (+2) 8 (-1)10 (+0)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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