Wymar Watson, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He is physically well-built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a gnolls raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is greedy; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Secretive. Bonds: Rich, Religious, Enemies. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Trey Morley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length white hair. He has a tattooed face.
Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Job, Military, Rich, Adventurer. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60 pp. Zircon (60 gp). Black pearl (1200 gp). Blue quartz (5 gp). Aquamarine (1200 gp).
Tim Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. With a patchy chestnut beard and wild chestnut hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Selfish. Bonds: Attractive, Has a crush, Adventurer, Slave, Religious. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp. 1 Everburning torch. 4 Tanglefoot bags.
Miles Stanton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. He wears a broad hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. Since then, he has sought to make the best of life.
Motivation: He is terrified, and will act out of fear.
Ideals: Optimist, Logical, Artistic. Flaws: Ugly. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. 1 Good lock. 1 Climber’s kit.
Geoffrey Mori, Male Human [Permalink]
Personal [hide]
Description: A 5'5" southern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Geoffrey was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: To be a Slave Trader again; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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