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NPC Generator

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Advanced [show]


Raymond Kinsley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His red hair is slicked back into a classic pompadour. His eyes are brown and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Herbalist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Raymond Kinsley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 8 (-1)13 (+1) 18 (+4)15 (+2)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Hugh Quinton, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man is well dressed, constantly wearing a brown suit, yellow shirt, and white tie. With bright auburn hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the west to a Shoemaker, Hugh learned a great deal about his father's area of expertise. When Hugh reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 5 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Justice. Flaws: Addict. Bonds: Military, Job. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Hugh Quinton, Male Human Aristocrat 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)18 (+4) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Auran, Infernal, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gomory Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise hazel.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He invites people to come help in his community garden.

History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Bonds: Attractive, Job, Mentor. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Gomory Dumph, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 800 sp.


Social Check DCs


Hunter Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His moppish golden hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the east. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He got into the Tanner business at a young age. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Hunter Middleton, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 13 (+1)10 (+0)
Skills Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Silver holy symbol.


Social Check DCs


Clerebold Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his club always slung over his shoulder. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is smooth and relatively long. His gray eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east, but his parents moved at a very young age to the south. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting, Joker, Philantrophist. Flaws: Racist. Bonds: Immigrant. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Hadleigh, Male Human Sorcerer 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)8 (-1) 13 (+1)9 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs

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