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NPC Generator

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Advanced [show]


William Conway, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: William hails from a village terrorized by giants. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and someone believes him a fraud

Ideals: Optimist. Flaws: Forgetful. Bonds: Rich, Enemies, Immigrant. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

William Conway, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a whip. His hair is red and curly. His blue eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Hugh was born in the north. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Passionate, Persistence, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Hugh Pinkerton, Male Human Monk 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)18 (+4) 12 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Giant, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright red suits and hats. He wears a deerstalker hat to cover his moderate length silver hair. His eyes, though not visible through his cowl, are gray.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better trade route.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Optimist, Gifted, Logical. Bonds: Immigrant, Adventurer, Rich. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Gunter Eastoft, Male Human Monk 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)14 (+2) 17 (+3)10 (+0)
Skills Intimidation +3, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He carries with him a set of nunchakus, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He has a dull look in his hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Fighting, Joker. Bonds: Military, Family, Adventurer. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Clerebold Huckabee, Male Human Adept 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)6 (-2) 15 (+2)9 (-1)
Skills Investigation +0, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 38000 sp.


Social Check DCs


Drogo Conway, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears baggy grey pantaloons and a brown scarf. His golden hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Mentor. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Drogo Conway, Male Human Paladin 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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