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NPC Generator

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Advanced [show]


Jocelyn Marley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He carries a battered longsword and tarnished shortbow as well. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Religious, Poor. Occupation: Baker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jocelyn Marley, Male Human Aristocrat 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 3000 sp. Black pearl (800 gp). Rock crystal (70 gp). Smoky quartz (70 gp).


Social Check DCs


Balimaar Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. With a patchy white beard and wild white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. A gifted student he started as a Bowyer, but he got bored and became a Roofer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Balimaar Dudley, Male Human Rogue 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)19 (+4) 14 (+2)9 (-1)
Skills Medicine +5, Performance +2
Senses Passive Perception 12
Languages Common, Terran, Gnome, Gnoll, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Ridley, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky white painted plate armor. He has a penchant for wearing a ring with an oversized topaz on his left hand. His red hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Philantrophist, Gifted, Logical. Bonds: Rich, Attractive. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Ridley, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Patrick Reid, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear ponchos typically of a light green in addition to tight pants. He sports a long red beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 5 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Optimist, Entrepeneur. Flaws: Insane, Fearful. Bonds: Immigrant, Adventurer. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Patrick Reid, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)9 (-1) 9 (-1)16 (+3)
Skills Arcana +1, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trym Axton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. He has done his best to style his red hair to look like a famous performer. His ears are large.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor, Immigrant. Occupation: Roofer

Voice: American accent

Attributes [hide]

Trym Axton, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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