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Advanced [show]


Theodoric Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a violet tunic with blue highlights, and long tan pants that bunch up around his shoes. His red hair is braided into rings. He has gleaming, smiling blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Detective, but he was a colossal failure. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he has a crush on the local detective

Ideals: Passionate, Impeccable. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Theodoric Rodney, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 7 (-2)13 (+1)
Skills Animal Handling +0, Deception +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Weld, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a black suit. His hair is long and blonde with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. He has hazel eyes and a black hat with a brown feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the north, but his parents moved at a very young age to the south. From there he went from mercenary job to mercenary job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Adventurer, Family. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Weld, Male Human Rogue 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 13000 cp. Brass mug with jade inlays (300 gp).


Social Check DCs


Guy Roscoe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. With bright golden hair and a scraggly beard. His amber unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Slave. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Guy Roscoe, Male Human Warlock 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Athletics +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Sardonyx (40 gp). Tourmaline (40 gp).


Social Check DCs


Aldous Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with red stripes complete with hood. He carries with him a set of greatswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is red and curly. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Philantrophist. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

Aldous Davenport, Male Human Bard 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp. Rock crystal (80 gp). Coral (40 gp). Golden pearl (40 gp). Azurite (13 gp).


Social Check DCs


Adelard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man wears black painted combat armor at almost all times, and sports empty pouches on his belt. His hair is long and silver with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He has brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Joker, Professionalism, Logical. Flaws: Insane. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelard Birkenhead, Male Human Warrior 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 9 (-1)16 (+3)
Skills Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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