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Advanced [show]


Anselm Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is cut short. His hazel eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful wizard made him what he is. A gifted student he started as a Roofer, but he got bored and became a Architect. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Gifted, Extrovert. Bonds: Adventurer, Mentor, Job. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Anselm Wilberforce, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)8 (-1) 11 (+0)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Rich purple corundum (500 gp). Aquamarine (1300 gp). Tiger eye turquoise (11 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Brixton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has white hair. His eyes are a pleasant brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast mountains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He became a Fortune-teller soon after.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly, Emotional, Impulsive. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Gerald Brixton, Male Human Rogue 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Guy Clayden, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He is a bit of a xeno-phobe, disliking non-Humans.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Miner; and to settle down with his crush

Flaws: Ugly, Insane, Racist, Mundane. Bonds: Has a crush. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Guy Clayden, Male Human Expert 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Nash, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 10th year, his parents were killed by a gnolls raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Flaws: Insane, Antagonistic. Bonds: Slave, Military, Enemies. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Aldous Nash, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)16 (+3) 12 (+1)18 (+4)
Skills Persuasion +6, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 10 pp.


Social Check DCs


Cory Alton, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He carries with him a set of warhammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying black hair a little too much giving a sharp black color. His green eyes have a joyful gleam in them most of the time.

Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to loving parents in a slum to the south. He worked as a nervous Herbalist and found it very stressful. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.

Ideals: Fighting, Extrovert. Bonds: Has a crush, Poor, Job. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Cory Alton, Male Human Barbarian 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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