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Advanced [show]


Roger Elton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur, Joker. Flaws: Insane, Sensitive. Bonds: Religious. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Roger Elton, Male Human Bard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)17 (+3) 18 (+4)12 (+1)
Skills History +5, Performance +3
Senses Passive Perception 14
Languages Common, Undercommon, Terran, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: Just what you see.


Social Check DCs


Patrick Adley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a green costume with the symbols of strength on his torso. His skin is also unnaturally pale. His long red hair is drawn into a two foot long braid. His brown eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Opinionated, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Patrick Adley, Male Human Warlock 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Wymar Copeland, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in tan turtlenecks beneath a black coat with tan slacks. His brown hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and wants to open a new tavern

Flaws: Antagonistic, Disease, Ugly. Bonds: Family, Job. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Wymar Copeland, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). He has a long white beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Gerald studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids.

Ideals: Athletic, Fighting, Gifted. Bonds: Attractive, Enemies. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Tatum, Male Human Cleric 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)15 (+2) 7 (-2)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 8
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 29000 sp. Eye agate (16 gp). Golden yellow topaz (500 gp). Coral (110 gp). 1 Masterwork Light steel shield. 1 Half-Plate. 1 Buckler. 1 Half-Plate.


Social Check DCs


Norman Sutherland, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His tied-back hair is white. His brown eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He would rather hide behind his crafts than deal with other people.

History: Born in the west his family was never financially stable. A freak accident while working with his Cook mother left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs; and an old rival family wants him found

Ideals: Artistic. Flaws: Secretive, Shy, Disease. Bonds: Poor. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Norman Sutherland, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 9 (-1)10 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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