Reynard Reed, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a black poncho over his likewise colored trousers and shirt. His moppish blonde hair is in a traditional bowl cut. His gray eyes are passionate and lively.
Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Bellfounder business at a young age. He was taken from his home at a very young age. He now owns his own business.
Motivation: Sabotage a competitor.
Flaws: Impulsive. Bonds: Job, Slave. Occupation: Bellfounder
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 200 gp. 1 Healer’s kit.
Solomon Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His hair is always cut to a buzz. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He feeds upon the attention of others.
History: He got into the Locksmith business at a young age. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Locksmith.
Motivation: Expand his business.
Ideals: Persistence. Bonds: Attractive, Job, Nature. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. Eye agate (6 gp). Lapis lazuli (6 gp).
Raymond Coombs, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His long black hair is drawn into a two foot long braid. His amber eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better village for his children.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Adventurer, Slave. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Kyle Clare, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His blonde hair is smooth and relatively long. His eyes are green and catlike.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his dancing dream.
Motivation: He's repulsed by the PC; and he wants to get laid
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Has a crush, Religious. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 18000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp).
Gerald Alton, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has brown hair. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud; and wants to work out more often
Ideals: Athletic, Persistence. Bonds: Military, Adventurer, Enemies. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
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