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NPC Generator

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Advanced [show]


Alex Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tattered old clothes. His hair is silver and very short. His violet eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Religious. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Alex Staurheim, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)6 (-2) 8 (-1)12 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hubert Home, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long brown beard, and similarly colored long hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the east. Hubert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Entrepeneur, Pacifist. Flaws: Ugly. Bonds: Family, Military. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Hubert Home, Male Human Aristocrat 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a violet coat over a green low-cut shirt, and a wide-brimmed hat upon his head. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes peer out from beneath his wide-brimmed violet hat.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Glassblower, but he got bored and became a Miner. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To unite with his sister; and his religion dominates his actions

Flaws: Fearful, Mundane. Bonds: Job, Religious, Family. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Gerald Stansfield, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 8 (-1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His brown hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Fletcher job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Terse, Fearful. Bonds: Immigrant, Job. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Bertram Morton, Male Human Wizard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)14 (+2) 19 (+4)11 (+0)
Skills Deception +2, Medicine +6
Senses Passive Perception 14
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kody Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is silver and curly. His eyes are violet and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Greedy, Antagonistic, Racist. Bonds: Poor. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Kody Bristol, Male Human Warrior 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Rock crystal (30 gp). Rhodochrosite (14 gp). Violet garnet (1600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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