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Advanced [show]


Thomas Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is kept up in a ponytail inside a top hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. Thomas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Thomas studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his absent father

Ideals: Gifted. Bonds: Poor, Attractive, Family, Religious. Occupation: Cook

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Anderton, Male Human Cleric 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Giant, Terran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Gilbert Fulton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. His blonde hair is knotted and matted. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Detective, Gilbert learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and expand his business

Ideals: Professionalism, Logical. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Gilbert Fulton, Male Human Cleric 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of magic around his neck, and a hammer on his belt. His red hair is knotted and matted. His eyes, though not visible through his cowl, are green.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Religious. Occupation: Roofer

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Hornsby, Male Human Druid 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Red-brown spinel (100 gp). Obsidian (16 gp).


Social Check DCs


Gunter Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He has a long white beard with little hanging trinkets. His brown eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His mother raised him in a mountain cabin. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to goblins.

Motivation: He feels kind of lost in life.

Ideals: Optimist, Impeccable. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Actor

Voice: Scratchy, weak

Attributes [hide]

Gunter Van Es, Male Human Expert 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)13 (+1) 7 (-2)10 (+0)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Thackeray, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and usually wears his green robe and has his flail always slung over his shoulder. His skin is also unnaturally pale. His hair is short and brown. His fierce violet eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Norman Thackeray, Male Human Monk 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 700 gp.


Social Check DCs

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