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NPC Generator

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Advanced [show]


Drogo Remington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His hair, while still mostly white, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. By chance he met his sister recently and the two have been together since.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Addict. Bonds: Rich, Family, Job. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Drogo Remington, Male Human Rogue 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Drogo Yorke, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His white hair has been sun bleached extensively. His eyes are gray and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Yorke, Male Human Monk 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 15 (+2)5 (-3)
Skills Intimidation +0, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Wade, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear tan pants and tee shirts. His hair is short and silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Flattery will make him almost putty in your hands.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and he is greedy

Flaws: Ugly, Selfish, Disease. Bonds: Immigrant, Rich. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Theodoric Wade, Male Human Barbarian 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Coral (140 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Trollope, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail. He wears a deerstalker hat to cover his moderate length blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Bookbinder. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job, Religious. Occupation: Bookbinder

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Trollope, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)9 (-1) 14 (+2)11 (+0)
Skills Nature +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears many layers of old clothing at all times. His blonde hair is kept up in a ponytail inside a feathered hat. He wears large thick round spectacles.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gerald hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Mitchell, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 9 (-1)16 (+3)
Skills Perception +1, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Sard (30 gp). Citrine (30 gp).


Social Check DCs

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