Bertram Westbrook, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a robe, a symbol of the sun god around his neck, and a sickle on his belt. He has done his best to style his chestnut hair to look like a famous performer. He has a dull look in his blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.
History: He was raised in a desert tribe. He struck it rich when he found rare goods in large quantities. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Nature, Rich. Occupation: Farmer
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Bertram Gentry, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear black clothing when he does not wear armor. He is muscular with a powerful set of arms. He has moderate length red hair. His eyes are hazel.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. In his 11th year, his parents were killed by a gnolls raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and a deep hatred of gnolls
Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Enemies, Family. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Reynard Home, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and brown robe with the hood down, and carries tridents. His black hair, when down, is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.
Motivation: He wants nothing more than to rejoin the army; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Joker. Flaws: Shy. Bonds: Military, Family. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 40 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 18 (+4) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Simon Tyndall, Male Human [Permalink]
Personal [hide]
Description: A 6'4" southern man, he is dressed in a clean grey cloak covering his clean studded leather. His blonde hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Blacksmith and found it very stressful. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love.
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Job, In love. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 28000 cp. Onyx (60 gp). Lapis lazuli (9 gp). Moonstone (60 gp). Smoky quartz (60 gp).
Geoffrey Blackwood, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He has done his best to style his blonde hair to look like a famous performer. He has violet eyes and a green hat with a tan feather.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Poor, Enemies. Occupation: Blacksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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