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Advanced [show]


Robert Sherwood, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a blue shirt with thin violet vertical stripes and blue pants. He wears a colorful flower in his golden hair. His eyes are a pleasant gray.

Personality: He is irascible and easily irritated. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Mentor, In love. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Robert Sherwood, Male Human Ranger 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)6 (-2) 15 (+2)10 (+0)
Skills Nature +0, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Silver holy symbol.


Social Check DCs


Don Marston, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Server. His silver hair is styled in orderly dreadlocks. This green eyed westerner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.

History: When he was but 6 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Job, Immigrant. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Don Marston, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 100 gp. Sardonyx (70 gp). Moss agate (16 gp). Jet (50 gp). Eye agate (16 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Simon Clifton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a white cloak and cross-gartered tan stockings. He has a black handlebar mustache and slicked back black hair. His violet eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a wizard, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge.

Ideals: Logical. Flaws: Disease. Bonds: Mentor, Enemies. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Simon Clifton, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 13 (+1)18 (+4)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. With a patchy brown beard and wild brown hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a wizard, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Joker. Bonds: Attractive, Immigrant, Mentor. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frederick Middleton, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)8 (-1) 8 (-1)17 (+3)
Skills Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Geoffrey Warwick, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His black hair is cut short. His fierce green eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up scythe and armor he uses now. In the meantime he has taken over work as a Junk Dealer and occasionally as a mercenary.

Motivation: Retire the richest man in the south; and to reunite with his old friends

Ideals: Entrepeneur. Bonds: Rich, Nature, Job, Adventurer. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Warwick, Male Human Bard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 200 gp.


Social Check DCs

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