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NPC Generator

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Advanced [show]


Anthony Kendal, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish black hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of goblins once and for all.

History: Anthony hails from a village terrorized by goblins. In his 13th year, his parents were killed by a goblins raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. Now he works as a dancing tutor during his time off.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Logical, Artistic. Bonds: Attractive, Enemies, Family. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Anthony Kendal, Male Human Cleric 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)13 (+1) 8 (-1)9 (-1)
Skills Arcana +4, Insight +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Randal Marlee, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears professional attire. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Mercenary profession.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Guard.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and sabotage a competitor

Ideals: Passionate. Bonds: Attractive, Job, Mentor. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Randal Marlee, Male Human Monk 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears bulky red painted plate armor, marred by sweets. His blonde hair is unkempt and raggedy. He has gray eyes and a red hat with a brown feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Baker profession.

History: Born in the west to a Mercenary, John learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

John Addington, Male Human Sorcerer 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)18 (+4) 8 (-1)13 (+1)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 9
Languages Common, Celestial, Infernal, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: Just what you see.


Social Check DCs


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. His hair is long and red with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Roofer profession.

History: He was raised in a desert tribe. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gomory's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Fisher.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Mundane, Antagonistic. Bonds: Attractive, Job, Nature, Enemies. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Gomory Marley, Male Human Expert 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears his chestnut hair up in a very large beehive style do. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He exudes charisma. He is a tour de force of persuasion. Animals are drawn to him, and he is able to talk to them.

History: When he was but 8 years old his parents immigrated from the west. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.

Motivation: Wishes to resurrect an old love; and marry his brother to traveling adventurers

Ideals: Gifted, Logical. Flaws: Addict. Bonds: Immigrant, Attractive. Occupation: Guard

Voice: Russian accent

Attributes [hide]

Geoffrey Marlee, Male Human Cleric 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)18 (+4) 14 (+2)7 (-2)
Skills Animal Handling +5, Investigation +7
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Infernal, Elven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: Just what you see.


Social Check DCs

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