Roger Blakeley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He has styled his silver hair well, parting it to the left. His eyes are green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Fighting, Joker. Bonds: Attractive, Slave, Job. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 40000 cp.
Lance Clifton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His head has been shaved. His eyes are likewise green.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.
History: Lance lived on a farm with his father, near the main road leading to a nearby town. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He has been saving his money to try and buy his brother's freedom.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to reunite with his absent father
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Richard Langston, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is singed and shortened. He has brown eyes and a yellow hat with a tan feather.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends.
Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 19 (+4) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Dwarven, Ignan, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Diggory Woods, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears tight fitting clothing which further accentuates his frame. His hair is white and curly. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.
History: The child of western immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 3 years.
Motivation: He wants to meet his childhood hero.
Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Coral (40 gp). Blue sapphire (1500 gp). Aquamarine (1600 gp).
Alex Staurheim, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His right hand appears badly burned and disfigured. His brown hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Layabout profession.
History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Nature. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Malachite (5 gp). 1 Masterwork Artisan’s tools. 1 Magnifying glass. 1 Disguise kit. 1 Masterwork Artisan’s tools.
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