Drogo Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his sword. He is portly but not overly obese. His blonde hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.
History: Born in the west to a Stableman, Drogo learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp. Coral (150 gp). 6 Acid flasks. 3 Alchemist’s fire. 3 Smokesticks.
Diggory Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His hair is white and curly. His skin is flawless and his green eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the east. He is lazy, self-centered, vain, and jealous.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Shipwright.
Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out
Ideals: Pacifist. Flaws: Selfish, Depressed. Bonds: Attractive, Slave. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Randal Denholm, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tight fitting brown shirt and pants. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Randal was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.
Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Family, Job. Occupation: Bather
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 500 gp. Golden yellow topaz (1300 gp). Lapis lazuli (9 gp).
Lance Harrington, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His brown hair is still thick. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He pushes his goals aggressively. He is also a coward if confronted.
History: Lance was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Painter for hire.
Motivation: Further expansion of business; and he feels threatened by others
Flaws: Ugly, Fearful. Bonds: Has a crush, Job, Family. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 30 pp. Jasper (20 gp).
Clerebold Quinton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his morningstar. His long chestnut hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of northern immigrants he idolized his father. Clerebold was born on a far northern forest where he grew up under the tutelage of his father, an expert Detective. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Bonds: Military, Immigrant. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 62 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 17 (+3) | 8 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
Possessions: 500 gp. Aquamarine (700 gp). White pearl (40 gp). Chrysoberyl (40 gp). Rose (50 gp).
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