Gunter Cornish, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: To settle down with his crush; and to get a good night's sleep
Ideals: Philantrophist, Pacifist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 8000 sp. 1 Minor magic item.
Patrick Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is smooth and relatively long. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 3 years old his parents immigrated from the north. As a young adult he joined a group advocating for an improvement in Human conditions. He has achieved small success as a Fletcher.
Motivation: Sabotage a competitor; and expand his business
Flaws: Racist. Bonds: Attractive, Enemies, Job, Immigrant. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 400 gp. Sard (60 gp). Alexandrite (1200 gp). White opal (500 gp). 1 Minor magic item.
Alexandre Brent, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. This gray eyed westerner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Alexandre was born with his mother's beautiful face. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and to pay off his debts
Flaws: Antagonistic. Bonds: Attractive, Debt, Adventurer. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Ernest Garrick, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and tan handkerchief worn on his right side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He has gleaming, smiling amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 3 years old his parents immigrated from the south. His first spouse was a Banker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Courier soon after.
Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end
Flaws: Fearful. Bonds: Job, Immigrant, Family, Has a crush. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 600 gp. Blue quartz (15 gp). White pearl (130 gp). Obsidian (15 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.
Henry Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. He sports a flattop hair cut. His ears are large.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with a lost civilization.
History: He was raised in a mountains tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Nature, Religious. Occupation: Laborer
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan, Draconic, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item.
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