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Advanced [show]


Trey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright silver hair and a scraggly beard. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Eastaughffe, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerard Tinley, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Guard uniform, he is not a threatening figure. His black hair and beard is wavy and long. He wears an eyepatch.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Guard business at a young age. He has had some formal music training, and achieved minor success. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Disciplined, Joker, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Tinley, Male Human Wizard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)7 (-2) 13 (+1)15 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. Black star sapphire (1300 gp). Iolite (70 gp). 1 Minor magic item.


Social Check DCs


Percival Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered blue stockings. He has done his best to style his brown hair to look like a famous performer. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Percival Gracey, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 15 (+2)11 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Auran, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp. 3 Tanglefoot bags.


Social Check DCs


Adelard Tindall, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tan vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his red hair well, parting it to the right. His eyes are likewise gray.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Philantrophist. Flaws: Ugly, Impulsive. Bonds: Slave. Occupation: Baker

Voice: Posh accent

Attributes [hide]

Adelard Tindall, Male Human Aristocrat 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 32 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 600 gp. Golden yellow topaz (200 gp). Pink pearl (60 gp). Chrysoberyl (60 gp). Deep green spinel (60 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light white in addition to tight pants. He keeps his long black hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Miles never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Flaws: Antagonistic, Shy, Insane. Bonds: Rich, In love. Occupation: Guard

Voice: Stutters

Attributes [hide]

Miles Walcott, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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