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NPC Generator

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Advanced [show]


Aldous Bristol, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His broad hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker. Flaws: Ugly, Insomniac, Shy, Disease. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Bristol, Male Human Paladin 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 10 (+0)17 (+3)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 10000 cp.


Social Check DCs


Anselm Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He has wavy blonde hair. He has several tiny opal earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.

History: Gifted from a young age, Anselm studied abroad. A freak accident while working with his Carter father left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Pacifist, Gifted. Flaws: Disease. Bonds: Attractive, Rich, Nature. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Anselm Kent, Male Human Sorcerer 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Haley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His whole body is exceptionally muscular. His black hair is braided into rings. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Addict, Greedy. Bonds: Immigrant, In love, Rich. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Peter Haley, Male Human Fighter 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)18 (+4) 12 (+1)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Giant, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 400 gp. Silver comb with moonstones (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp).


Social Check DCs


Charles Bentley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright pastel suits and hats. His long blonde hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer, Rich. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Charles Bentley, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 500 gp. Blue quartz (11 gp).


Social Check DCs


Lewis Graeme, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Gardener uniform. His skin is fair and his fingers are delicate and long. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Poor, Nature. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Lewis Graeme, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Malachite (7 gp). Emerald (1600 gp). 1 Minor magic item.


Social Check DCs

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