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Advanced [show]


Bernard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. He has a small bristly mustache and wavy white hair. His blue eyes have a joyful gleam in them most of the time.

Personality: This man loves singing and to teach people singing more than just about anything. He is lazy and tries to find solutions quickly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Immigrant, Military. Occupation: Carter

Voice: German accent

Attributes [hide]

Bernard Ainsworth, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Frederick Clinton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy blonde hair. His blue eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Mortician.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mortician responsibilities is difficult

Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Mentor. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Frederick Clinton, Male Human Monk 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 15 (+2)14 (+2)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 100 gp. Chrysoberyl (140 gp). 4 Thunderstones. 4 Thunderstones. 2 Antitoxin. 1 Everburning torch.


Social Check DCs


Trey Hale, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He keeps his golden hair in a pixie cut. His eyes are violet and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trey was born the youngest of three triplets. A gifted student he started as a Painter, but he got bored and became a Ruler. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Insane. Bonds: Attractive, Job, Family, Adventurer. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Trey Hale, Male Human Wizard 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 10 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)6 (-2) 12 (+1)12 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Sard (70 gp). Deep blue spinel (800 gp). Coral (140 gp). Moss agate (6 gp).


Social Check DCs


Don Chatham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black coat over a brown low-cut shirt, and a deerstalker hat upon his head. He has no hair. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with singing.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Don Chatham, Male Human Expert 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +6, History +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 800 gp.


Social Check DCs


Shane Gracey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green tunic with pastel highlights, and long tan pants that bunch up around his shoes. He is bald on top and has large brown tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He is terrified, and will act out of fear; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Religious. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Shane Gracey, Male Human Ranger 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)16 (+3) 14 (+2)15 (+2)
Skills Medicine +5, Performance +5
Senses Passive Perception 12
Languages Common, Terran, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs

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