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Advanced [show]


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue coat over a pastel low-cut shirt, and a Stetson hat upon his head. He has moderate length golden hair. His eyes, though not visible through his cowl, are brown.

Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Sculptor business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he wants to get laid

Ideals: Fighting. Flaws: Insomniac. Bonds: Has a crush, Job, Mentor. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Trym Cornish, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)11 (+0) 15 (+2)16 (+3)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10 pp. Freshwater pearl (4 gp). Citrine (60 gp). Sardonyx (60 gp). Malachite (4 gp). 1 Minor magic item.


Social Check DCs


Godfrey Marlee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and very much looks the part of a Barber. He has shaved his head bald. He has gleaming, smiling brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and to settle down with his crush

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Family, Has a crush. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Godfrey Marlee, Male Human Aristocrat 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)16 (+3) 15 (+2)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2600 sp. Jade (150 gp). White pearl (150 gp). Red garnet (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Beckwith, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of strength around his neck, and a warhammer on his belt. He keeps his chestnut hair in a pixie cut. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He pushes his goals aggressively. He is also a coward if confronted.

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Henry Beckwith, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Bertram Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with red stripes complete with hood. He carries with him a set of daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is black and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Bertram was born the youngest of three triplets. A gifted student he started as a Assassin, but he got bored and became a Sailor. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his daughter.

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Family, Job. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Bertram Huxley, Male Human Adept 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 12 (+1)9 (-1)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 200 gp. Obsidian (11 gp). Star ruby (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His black hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He feeds upon the attention of others.

History: Gifted from a young age, Aldous studied abroad. He worked as a nervous Guard and found it very stressful. He has set out to sabotage the competition.

Motivation: Human compassion; and to be a bounty hunter again

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Poor, Job. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Aldous Willoughby, Male Human Warrior 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Rose (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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