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NPC Generator

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Advanced [show]


Adelard Vance, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He has a moderate pudge and is not very fit. He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to have a good time and be beloved; and human compassion

Ideals: Optimist, Logical. Flaws: Shy, Racist. Bonds: Slave. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Adelard Vance, Male Human Commoner 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)18 (+4) 12 (+1)13 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Infernal, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 800 gp. Chrysoberyl (60 gp). Coral (60 gp).


Social Check DCs


Guy Wakefield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is dressed in a clean green cloak covering his clean studded leather. His red hair is cut short with large spiked bangs in the front. His eyes are blue and he is always smoking a pipe.

Personality: He is mildly Human supremacist, though he does not identify as such. He works hard and plays hard.

History: He got into the Cartwright business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 6 years.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and sabotage a competitor

Flaws: Racist, Hedonist, PTSD. Bonds: Job, Enemies. Occupation: Cartwright

Voice: Sensual and smooth

Attributes [hide]

Guy Wakefield, Male Human Bard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp.


Social Check DCs


Gerard Home, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair is black, silky, and of moderate length. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.

History: Gifted from a young age, Gerard studied abroad. His divine abilities were realized during a raid on his village. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Attractive. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Gerard Home, Male Human Commoner 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 10 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Huckabee, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is greasy and uncared for. His eyes are likewise hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Ugly, Cynical, Disease. Bonds: Nature. Occupation: Masseuse

Voice: Eastern European accent

Attributes [hide]

Theobald Huckabee, Male Human Adept 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Pink pearl (110 gp). Amber (110 gp). Jet (110 gp).


Social Check DCs


Robert Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing the road beaten gear of a warrior. He has wavy white hair. His eyes are a pleasant violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. His necromantic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Robert Staurheim, Male Human Monk 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 19 (+4)12 (+1) 14 (+2)16 (+3)
Skills Athletics +1, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 700 gp.


Social Check DCs

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