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Advanced [show]


Gunter Addington, Male Human [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he wears a fancy white suit. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Butcher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Human compassion; and to be a sage again

Flaws: Shy, Fearful, Racist. Bonds: Attractive, Job, Enemies. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Gunter Addington, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1100 sp.


Social Check DCs


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy tan suit. His brown hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Spy soon after.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Spy

Voice: German accent

Attributes [hide]

Trym Barney, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: Chrysoprase (20 gp). 1 Minor magic item.


Social Check DCs


Wymar Crawford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, tan cloak. His blonde hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: The child of southern immigrants he idolized his father. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to raise his children well

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Wymar Crawford, Male Human Wizard 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1200 gp. Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Woods, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He served in the navy to pay for his family's outstanding loans. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Poor, Adventurer, Military, Debt. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Woods, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)10 (+0) 6 (-2)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 2300 sp.


Social Check DCs


Kyle Everly, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tan costume with the symbols of strength on his torso. His black hair is long and unkept. His eyes are gray and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. Kyle was born on a far western island where he grew up under the tutelage of his father, an expert Banker. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Kyle Everly, Male Human Ranger 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)14 (+2) 9 (-1)10 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs

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