Theodoric Blankley, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Mercenary does. He has dyed his greying white hair a little too much giving a sharp white color. His green eyes dart from person to person.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful wizard made him what he is. He was an apprentice working in his mother's forge. He has worked as a Mercenary like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
Possessions: 30000 cp.
Geoffrey Stanley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. He wears a deerstalker hat to hide his balding. His violet eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of giants once and for all.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him; and to be a marshal again
Ideals: Optimist, Impeccable. Flaws: Mundane. Bonds: Poor, Enemies, Job. Occupation: Dyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
William Clifford, Male Human [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. He has moderate length white hair. His eyes are a pleasant gray.
Personality: He likes to make people angry or surprised. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Mentor. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 500 gp.
Cory Stratford, Male Human [Permalink]
Personal [hide]
Description: This southern man wears tattered old clothes. His clothes are grease stained in places. His black hair is well kept and his bushy mustache is tapered upwards at the ends. This brown eyed southerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the south. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.
History: Born to a Roofer, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and many gnolls want him driven away
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Bricklayer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1000 gp.
John Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He wears his auburn hair up in a very large beehive style do. His blue eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of a Bricklayer, who enjoyed hunting, John was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Optimist. Bonds: In love, Nature, Job, Adventurer. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!