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NPC Generator

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Advanced [show]


John Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large black jacket. His long golden hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Mentor, Attractive, Enemies. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

John Clayton, Male Human Commoner 9
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 55 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)9 (-1) 18 (+4)11 (+0)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3

Possessions: 110000 cp. Silver chalice with lapis lazuli gems (60 gp). Sapphire pendant on gold chain (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Thackeray, Male Human [Permalink]

Personal [hide]

Description: This western man wears tattered old clothes. His clothes are grease stained in places. He has done his best to style his brown hair to look like a famous performer. He is baby faced.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Drogo Thackeray, Male Human Wizard 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Architect, but he was a colossal failure. He inherited the family business which he has now maintained for 7 years.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Beckwith, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 6 (-2)17 (+3) 7 (-2)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 8
Languages Common, Infernal, Gnoll, Ignan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 9000 cp.


Social Check DCs


Anselm Elton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky brown painted plate armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Anselm hails from a village terrorized by gnolls. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: Regain custody of his daughter; and he's attracted to the pc

Ideals: Impeccable. Bonds: Has a crush, Enemies, Rich, Family. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Elton, Male Human Sorcerer 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Performance +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 100 gp. Red-brown spinel (40 gp). Coral (40 gp).


Social Check DCs


Anselm Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries tridents. He has moderate length auburn hair. He has gray eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent mother; and he's looking for his big break

Ideals: Fighting, Philantrophist. Flaws: PTSD. Bonds: Adventurer, Rich, Family. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Thorpe, Male Human Sorcerer 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 15 (+2)13 (+1)
Skills Deception +4, History +5
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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