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Advanced [show]


Trym Kitchur, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black vest and prefers red and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is long and unkept. His eyes are violet and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Trym Kitchur, Male Human Wizard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 9 (-1)6 (-2)
Skills Intimidation +0, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 7000 cp.


Social Check DCs


Gomory Everly, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has white hair. His eyes are a pleasant gray.

Personality: He dislikes all the random violence that takes place in the north. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Shipwright business at a young age. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Gomory Everly, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Investigation +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Rich purple corundum (700 gp). Emerald (700 gp).


Social Check DCs


Trey Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. His red hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He is a font of random trivia from the lore and stories he has discovered

History: Trey was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well.

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Family. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Trey Bentham, Male Human Warlock 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 9 (-1)16 (+3) 14 (+2)12 (+1)
Skills Arcana +5, Stealth -1
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 10000 cp.


Social Check DCs


Richard Sutton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a tan suit. His chestnut hair has been sun bleached extensively. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich southern family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Richard Sutton, Male Human Druid 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 9 (-1)17 (+3)
Skills Deception +5, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Infernal, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Rolf Heiser, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south his family was never financially stable. In his youth he was a Interpreter, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was always very intelligent and has formed a secret society of specialists.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive, PTSD. Bonds: Attractive, Poor, Guardian. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Rolf Heiser, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 60 pp.


Social Check DCs

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