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NPC Generator

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Advanced [show]


Arnold Stanton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel cloak and cross-gartered green stockings. His white hair is styled in orderly dreadlocks. His eyes are gray and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Farmer, who enjoyed hunting, Arnold was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Flaws: Ugly, Depressed, Antagonistic. Bonds: Nature, Military. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Stanton, Male Human Expert 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Trey Ramsey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He carries with him a set of longbows on his belt, each one with a sapphire on the hilt. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are brown and beady.

Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. A gifted student he started as a Unemployed, but he got bored and became a Priest. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Poor, Adventurer. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Trey Ramsey, Male Human Paladin 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)10 (+0) 7 (-2)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Hourglass. 1 Silk rope.


Social Check DCs


Anselm Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. He has done his best to style his brown hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the west. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Pacifist. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Anselm Hayhurst, Male Human Adept 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Tourmaline (150 gp). Jade (150 gp). Amethyst (150 gp).


Social Check DCs


Shane Wade, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large red tufts of hair around his ears. His brown eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Shane Wade, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp. Smoky quartz (40 gp). Freshwater pearl (15 gp). Star rose quartz (40 gp). Jade (70 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Guy Brady, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His Stetson hat is riddled with cuts and holes. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a slaver, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Some 9 years later his spouse died after the birth of his son. Heartbroken, Guy never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Passionate. Flaws: Ugly. Bonds: Rich, In love, Mentor. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Brady, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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