Drogo Atterton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Knight, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His blonde hair is braided into rings. His eyes are a pleasant violet.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of drow once and for all.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up whip and armor he uses now. He has achieved small success as a Knight.
Motivation: Further expansion of business.
Flaws: Shy, Mundane. Bonds: Job, Enemies, Nature. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Tim Wheatley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy brown hair. He is very pretty but has cold, dead eyes.
Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He became a Mayor soon after.
Motivation: He wants revenge against illithids; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Impeccable. Bonds: Attractive, Rich, Job, Enemies. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Infernal, Abyssal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +7
Possessions: Rhodochrosite (16 gp). 1 Masterwork studded leather. 1 Masterwork studded leather.
Thomas Watson, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He has shaved his head bald. His eyes, though not visible through his cowl, are gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him; and he is greedy
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Jocelyn Cason, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is tan, and he wears a heavy violet leather apron most of the time. He carries with him a set of bastard swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His broad hat is riddled with cuts and holes. His brown eyes lackadaisically let the world flow into them.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Jocelyn was born in the north. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Ralf Marley, Male Human [Permalink]
Personal [hide]
Description: He wears a violet shirt with thin white vertical stripes and black pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His moppish blonde hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.
Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.
History: Ralf was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: He's attracted to the PC; and he is terrified, and will act out of fear
Ideals: Extrovert, Persistence. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: Jet (120 gp). Blue sapphire (900 gp). Rock crystal (50 gp). Fiery yellow corundum (900 gp).
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