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NPC Generator

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Advanced [show]


Heward Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His blonde hair is braided into rings. His hazel eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small forest village. While studying, he fell in love. They married and had a daughter. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Nature, In love. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Heward Wordsworth, Male Human Aristocrat 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)7 (-2) 12 (+1)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a white coat. He wears his golden hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Fisher job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Gifted. Bonds: Attractive, Job, Military, Family. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Kitchur, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 800 sp.


Social Check DCs


Trym Branson, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is still thick. His eyes are a pleasant amber.

Personality: Eccentric and domineering, Trym will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent mother; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Justice. Bonds: Attractive, Mentor. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Trym Branson, Male Human Warlock 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp.


Social Check DCs


Odo Appleton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in tan turtlenecks beneath a grey coat with black slacks. His chestnut hair, when down, is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Odo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. He was granted druidic powers by his dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Artistic, Optimist, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Odo Appleton, Male Human Barbarian 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)13 (+1) 15 (+2)17 (+3)
Skills Arcana +4, Stealth +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 800 gp. White opal (500 gp). 1 Full Plate. 1 Full Plate. 1 Breastplate.


Social Check DCs


Ralf Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears red leather gloves, a red jacket, and tight pants. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise blue. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. Cursed with lycanthropy at a very young age, Ralf has worked very hard to control his curse. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is not mentally stable, and does not behave rationally; and to clean up the streets

Ideals: Logical. Flaws: Insane, Disease. Bonds: Attractive, Guardian. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Cumberbatch, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2100 sp.


Social Check DCs

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