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NPC Generator

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Advanced [show]


Anselm Breeden, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Anselm will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Attractive, Immigrant. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Anselm Breeden, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Garrick, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he likes to wear violet tank tops with green pants. His chestnut hair is cut short with large spiked bangs in the front. This brown eyed northerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.

History: Born in the north his family was never financially stable. A gifted student he started as a Stableman, but he got bored and became a Bounty Hunter. He inherited the family business which he has now maintained for 15 years.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and wants to raise his children well

Flaws: Shy. Bonds: Guardian, Poor, Job, Family. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Lance Garrick, Male Human Sorcerer 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 16 (+3)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Aldous Ramsey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his bastard sword. He is tall, broad shouldered and powerfully built. His auburn hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Aldous Ramsey, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)9 (-1) 16 (+3)11 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Kody Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the four houses of cards on his torso. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: Kody is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Doctor business at a young age. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Impulsive, Depressed. Bonds: Job, Slave. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kody Gresham, Male Human Aristocrat 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 18 (+4)9 (-1)
Skills Investigation +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 6000 sp. An abacus with copper, silver and gold markers (140 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Gold dragon comb with red garnet eye (800 gp). Old masterpiece painting (500 gp).


Social Check DCs


Balimaar Churchill, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. He has moderate length white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Bellfounder, Balimaar learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Family, Job, Rich. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Balimaar Churchill, Male Human Ranger 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. A roughly beaten golden orb (110 gp).


Social Check DCs

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