Drogo Watson, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears grey leather gloves, a grey jacket, and tight pants. He has a hunchback. His chestnut hair is long and unkept. His blue eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle
Ideals: Pacifist, Artistic. Flaws: Ugly, Shy, Insane. Occupation: Mason
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Dean Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear blue clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized amber on his left hand. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His gray unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. One day when Dean was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Dean was heart-stricken from the event, and his father started working long hours to provde for them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well; and he is not mentally stable, and does not behave rationally
Flaws: Disease, Insane, Addict, PTSD. Bonds: Rich, Family. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 500 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). Gold and topaz bottle stopper cork (300 gp). Old masterpiece painting (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item. 1 Minor magic item.
Ernest Byron, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is knotted and matted. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Ugly, Secretive, Disease. Bonds: Mentor. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Peter Snape, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a red vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. He has gleaming, smiling amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle.
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Butcher
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 6 (-2) | 18 (+4) | 4 (-3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Drogo Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. He is baby faced.
Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His mother raised him in a mountain cabin. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away
Ideals: Justice. Flaws: Ugly. Bonds: Guardian, Nature, Enemies. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 5 (-3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: Onyx (80 gp). Black pearl (900 gp). Rose (80 gp). 1 Simple lock. 1 Bullseye lantern. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!