Simon Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely green suit with blue socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He wears his chestnut hair down. His half smiles and green eyes are beguiling and draw you in.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Locksmith, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Carpenter soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Poor. Occupation: Carpenter
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 10 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 9 (-1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Half-Plate.
Theodoric Middleton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He likes to wear black tank tops with tan pants. His small hat is riddled with cuts and holes. He has a dull look in his violet eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end.
Flaws: Ugly, Depressed. Bonds: Has a crush, Rich. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
Possessions: 11000 cp.
Lewis Conway, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is heavily combed to the right. His brown eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Engraver in town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and sabotage a competitor
Flaws: Shy. Bonds: Attractive, Job, Military, Mentor. Occupation: Engraver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 48 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 600 gp. Hematite (14 gp). Carnelian (70 gp). Rhodochrosite (14 gp).
Chad Ryley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears blue leather gloves, a blue jacket, and tight pants. His hair is silver and curly. He has amber eyes and a blue hat with a grey feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Sold as a small child to a brothel owner, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered north to less war torn lands. Some 5 years later his spouse died after the birth of his son. Heartbroken, Chad never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He's in love; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Flaws: PTSD. Bonds: In love, Mentor. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5
Possessions: 110 pp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Solid gold idol (200 gp). Solid gold idol (200 gp). Brass mug with jade inlays (100 gp).
Everard Dryden, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. His hair is silver and very short. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.
History: When he was but 4 years old his parents immigrated from the west. In his 14th year, his parents were killed by a dire rats raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is wracked by social anxiety; and someone believes him a fraud
Ideals: Justice, Logical. Flaws: Fearful. Bonds: Enemies, Immigrant. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
