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NPC Generator

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Advanced [show]


Richard Blakeley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His brown hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His martial abilities were realized during a raid on his village. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Insomniac. Bonds: Guardian, Military. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Blakeley, Male Human Sorcerer 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)18 (+4) 13 (+1)15 (+2)
Skills Deception +5, Religion +7
Senses Passive Perception 11
Languages Common, Infernal, Orc, Halfling, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 6000 sp. Black pearl (700 gp). Banded agate (6 gp).


Social Check DCs


Lance Bradshaw, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears a green shirt with thin brown vertical stripes and grey pants. His blonde hair is still thick. He has several tiny emerald earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of eastern immigrants he idolized his father. A freak accident while working with his Junk Dealer father left him crippled. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Flaws: Antagonistic, Hedonist, Disease. Bonds: Rich, Immigrant. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Lance Bradshaw, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 8 (-1)12 (+1)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Trey Van Es, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. His black hair is singed and shortened. His eyes are green and catlike.

Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of eastern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Slave, Immigrant. Occupation: Baker

Voice: French accent

Attributes [hide]

Trey Van Es, Male Human Monk 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Jocelyn Clapham, Male Human [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. His silver hair is singed and shortened. His thin eyebrows rest above his beady violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up rapier and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Nature. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Jocelyn Clapham, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3

Possessions: 200 gp. Brown-green garnet (130 gp). Eye agate (12 gp). Amber (130 gp).


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His chestnut hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Eccentric and domineering, Gerald will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Gerald studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he is greedy

Ideals: Extrovert, Logical, Gifted. Flaws: Antagonistic. Bonds: Rich, Debt. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Gerald Dryden, Male Human Expert 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Golden pearl (50 gp). Banded agate (5 gp). Black pearl (600 gp). Eye agate (5 gp). 1 Minor magic item.


Social Check DCs

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