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NPC Generator

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Advanced [show]


Robert Clare, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He has moderate length blonde hair. His blue eyes are slightly larger than normal.

Personality: He has always had a great fascination with Human culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. By chance he met his sister recently and the two have been together since.

Motivation: He is content; and find a way to reverse the transformation of his sister

Flaws: Racist, Secretive, Mundane. Bonds: Nature, Family. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Robert Clare, Male Human Fighter 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 7000 sp.


Social Check DCs


Alexandre Barney, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man is wearing a long, brown, dusty cloak. His red hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has never given up on his music dream.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Joker, Artistic. Flaws: Insane, Hedonist. Bonds: Immigrant. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Alexandre Barney, Male Human Druid 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills History +6, Insight +4
Senses Passive Perception 11
Languages Common, Terran, Orc, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Mitchell, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a violet coat over a white low-cut shirt, and a deerstalker hat upon his head. His white hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Ideals: Passionate. Flaws: Ugly, Secretive. Bonds: Religious, Enemies. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Bernard Mitchell, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Solomon Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with deerstalker hat. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: Solomon lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Family. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Solomon Birkenhead, Male Human Druid 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Manfred Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy white beard and wild white hair. His eyes are violet and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.

History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur, Joker, Gifted. Bonds: Poor, Adventurer. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Manfred Gyula, Male Human Cleric 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 13 (+1)15 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. Moss agate (9 gp). Emerald (500 gp). Silver pearl (160 gp). 1 Minor magic item.


Social Check DCs

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