Solomon Haley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. His brown hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Solomon is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Depressed. Bonds: Attractive, Military, Religious, Mentor. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Hunter Sharps, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears professional attire. His brown hair is cut short with large spiked bangs in the front. This hazel eyed southerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Barrister.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Nature, Job. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Tourmaline (120 gp). Moss agate (15 gp).
Balimaar York, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He tends to wear a large white jacket. He wears his auburn hair up. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Job, Immigrant, Religious. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 71 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 600 gp.
Arnold Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. He is physically well-built. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is witty, but his monotone delivery comes off as unnerving On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better world.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 70 pp. 1 Masterwork studded leather. 1 Banded mail. 1 Masterwork studded leather.
Gerald Wellington, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His red hair is heavily combed to the left. His face is scarred and worn.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and to protect his home
Flaws: Ugly, Shy, Hedonist. Bonds: Mentor. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 800 gp. 1 Chain shirt. 1 Breastplate. 1 Full Plate.
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