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NPC Generator

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Advanced [show]


Gilbert Harper, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears brown trousers with black and green striped suspenders. He wears various colorful collared shirts. His blonde hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gifted from a young age, Gilbert studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well

Ideals: Optimist, Gifted. Bonds: Attractive, Nature, Slave. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Gilbert Harper, Male Human Commoner 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Average lock. 1 Magnifying glass.


Social Check DCs


Arnold Bentham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Arnold hails from a village terrorized by gnolls. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of gnolls

Flaws: Ugly, Hedonist. Bonds: Poor, Slave, Enemies, Religious. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Bentham, Male Human Monk 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)11 (+0) 5 (-3)15 (+2)
Skills Investigation +3, Survival +0
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 3000 sp. Hematite (11 gp).


Social Check DCs


Patrick Adley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy tan pantaloons and a blue scarf. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to clean up the streets

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Guardian, Adventurer. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Patrick Adley, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp. 3 Thunderstones.


Social Check DCs


Ernest Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears many layers of old clothing at all times. His red hair is heavily combed to the left. His amber eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. One day when Ernest was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Ernest was heart-stricken from the event, and his mother started working long hours to provde for them. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to raise his children well

Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Family, Enemies. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Beitz, Male Human Warrior 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 120 pp. Freshwater pearl (10 gp). Aquamarine (800 gp). Blue star sapphire (1400 gp).


Social Check DCs


Nicholas Nibley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. His black hair has been sun bleached extensively. His green eyes are slightly larger than normal.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the east, but his parents moved at a very young age to the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his music dream.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Immigrant, Has a crush. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Nicholas Nibley, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 15 (+2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 3100 sp. Freshwater pearl (5 gp). Red garnet (120 gp).


Social Check DCs

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