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NPC Generator

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Advanced [show]


Don Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of longswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With a patchy blonde beard and wild blonde hair. He has violet eyes.

Personality: He will rave to anyone who will listen. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Don took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Immigrant, Slave. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Don Ainsworth, Male Human Druid 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)11 (+0) 12 (+1)17 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. Moss agate (5 gp). Jet (110 gp). Black pearl (500 gp).


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his chestnut hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerald took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Poor, Nature. Occupation: Baker

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Hackney, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 18000 cp. 1 Smokesticks.


Social Check DCs


Gunter Tinley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of luck around his neck, and a trident on his belt. His red hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Gunter Tinley, Male Human Cleric 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 6 (-2)13 (+1) 8 (-1)9 (-1)
Skills Athletics +5, Performance +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


Alex Dalton, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His chestnut hair is unkempt and raggedy. His violet eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to loving parents in a slum to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Body Guard.

Motivation: Expand his business; and balancing his hectic life and new body guard responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Religious. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Alex Dalton, Male Human Rogue 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 7 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)12 (+1) 16 (+3)14 (+2)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 700 gp. Blue quartz (4 gp). Chrysoprase (30 gp). Rock crystal (30 gp). Rose (30 gp).


Social Check DCs


Drogo Chester, Male Human [Permalink]

Personal [hide]

Description: This man wears a white collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His auburn hair is lengthy. His gray eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Drogo never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He feels the way he acts is they only way to get by in the world; and to find somewhere to settle down

Ideals: Impeccable. Flaws: Mundane, Insane. Bonds: Religious, In love. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Chester, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs

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