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Advanced [show]


Gilbert Weston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears just a violet suit. Beneath his clothing is a huge mess of scar tissue. He has moderate length red hair. His amber eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better world.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Bonds: Slave, In love, Adventurer, Nature. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Gilbert Weston, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 13000 cp. Iolite (70 gp).


Social Check DCs


Thomas Gentry, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright brown suits and hats. His hair is short and brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's repulsed by the pc

Ideals: Athletic, Joker, Fighting. Flaws: Antagonistic, Mundane. Bonds: Enemies. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Gentry, Male Human Expert 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 56 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)10 (+0) 17 (+3)14 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Guy Kinsley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a large red jacket. He is an epitome of beauty. He keeps his red hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants revenge against giants; and he uses money and sex appeal to get what he needs

Flaws: Shy, Selfish. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Guy Kinsley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)14 (+2) 14 (+2)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. 1 Masterwork Musical instrument.


Social Check DCs


Kyle Mitchell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Shepherd. His hair is red and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He got into the Shepherd business at a young age. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 8 years.

Motivation: He's repulsed by the PC; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Job. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Kyle Mitchell, Male Human Bard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 17000 sp.


Social Check DCs


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with green stripes complete with hood. He carries with him a set of longbows on his belt, each one with a ruby on the hilt. His tied-back hair is red. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets

Ideals: Fighting, Joker. Flaws: Addict, Hedonist. Bonds: Mentor. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Gerald Hamilton, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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