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Advanced [show]


Percival Langdon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. He has wavy brown hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Money/treasure.

Ideals: Disciplined. Bonds: Attractive, Enemies, Rich, Military. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Percival Langdon, Male Human Bard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 13000 sp.


Social Check DCs


Reynard Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. He wears a colorful flower in his white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Reynard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the east to a Blacksmith, Reynard learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Reynard Rodney, Male Human Rogue 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)8 (-1) 17 (+3)9 (-1)
Skills Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Gilbert Ansley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long auburn beard with little hanging trinkets. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Professionalism, Gifted. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Gilbert Ansley, Male Human Expert 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 14 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 19 (+4)11 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Druidic, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3

Possessions: 500 gp. Gold and topaz bottle stopper cork (800 gp). Fire opal pendant on a fine gold chain (1400 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). A roughly beaten golden orb (180 gp).


Social Check DCs


Heward Clayden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. He has a silver handlebar mustache and slicked back silver hair. He has gleaming, smiling hazel eyes.

Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born several months after his father was called into army service. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and to reunite with his old friends

Ideals: Fighting, Philantrophist, Optimist. Bonds: Military, Adventurer, Guardian. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Heward Clayden, Male Human Ranger 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 8 (-1)16 (+3)
Skills Athletics +2, Nature +5
Senses Passive Perception 9
Languages Common, Goblin, Draconic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Hunter Gentry, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair, while still mostly golden, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Hunter Gentry, Male Human Expert 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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