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Advanced [show]


Raymond Braxton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Miller. His silver hair is singed and shortened. His eyes are violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear

Ideals: Athletic, Optimist, Persistence. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Raymond Braxton, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 16000 cp. 1 Chain shirt.


Social Check DCs


Percival Stanton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is kept up in a ponytail inside a top hat. His blue eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Religious. Occupation: Shipwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Percival Stanton, Male Human Ranger 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)7 (-2) 14 (+2)16 (+3)
Skills Arcana +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp.


Social Check DCs


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. His brown hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Philantrophist, Logical. Flaws: Insomniac, Antagonistic. Bonds: Rich. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Hackney, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 42000 sp. Amber (90 gp). Chalcedony (30 gp). Deep green spinel (90 gp).


Social Check DCs


Wymar Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This southern man wears red trousers with white and brown striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and green eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Wymar will drive conversation. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and many drow want him driven away

Ideals: Extrovert. Bonds: Poor, Immigrant, Attractive, Religious. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Wymar Trowbridge, Male Human Fighter 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)18 (+4) 15 (+2)13 (+1)
Skills Insight +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Aquan, Infernal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His red hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Dilettante.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Professionalism, Fighting. Bonds: Attractive, Job, Military. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Tim Graham, Male Human Barbarian 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 4 Thunderstones. 1 Everburning torch.


Social Check DCs

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