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NPC Generator

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Advanced [show]


William Richie, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his axe. With a patchy white beard and wild white hair. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: Someone believes him a fraud; and to unite with his sister

Ideals: Philantrophist. Flaws: Selfish. Bonds: Immigrant, Attractive. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

William Richie, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 10 (+0)10 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2000 cp. Peridot (30 gp). Hematite (5 gp). Golden yellow topaz (800 gp).


Social Check DCs


Bertram Camden, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. His red hair is long and unkept. He has several tiny aquamarine earrings on each ear.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly. Bonds: Slave, Rich, Guardian, Religious. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Camden, Male Human Commoner 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 14 (+2)6 (-2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Theobald Conway, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He keeps his auburn hair in a flapper bob. He has blue eyes and a red hat with a yellow feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Shy. Bonds: Nature, Adventurer, Religious. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Theobald Conway, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He has gleaming, smiling green eyes.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has achieved small success as a Mayor.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Secretive. Bonds: Slave, Job, Poor. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Don Fawcett, Male Human Sorcerer 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)16 (+3) 13 (+1)8 (-1)
Skills Deception +2, Nature +6
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Druidic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 1 Superior lock.


Social Check DCs


Anselm Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and tan handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the east. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Anselm Hayhurst, Male Human Monk 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 10 (+0)12 (+1)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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