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NPC Generator

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Jocelyn Compton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan broad hat and tan clothes. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jocelyn is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Jocelyn has worked very hard to control his curse. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Jocelyn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Joker, Justice. Flaws: Disease, Antagonistic. Bonds: Attractive, In love. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Jocelyn Compton, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hugh Denholm, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears a custom-built plate barding that's adorned with white lining and desert motifs. He has wavy red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy; and to reunite with his old friends

Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Adventurer, Rich. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Hugh Denholm, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 4 Tanglefoot bags. 2 Thunderstones. 1 Holy water.


Social Check DCs


Simon Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. His green eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Herbalist, who enjoyed hunting, Simon was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: To pay off his debts; and he is terrified, and will act out of fear

Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Nature, Debt. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Simon Davenport, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Gerard Chatham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He has done his best to style his red hair to look like a famous performer. His eyes are gray.

Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.

History: The child of eastern immigrants he idolized his father. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Immigrant, Enemies. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Chatham, Male Human Warlock 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)18 (+4) 15 (+2)16 (+3)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Draconic, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Milton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean green cloak covering his clean studded leather. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Ugly, Insane, Fearful, Disease. Bonds: Rich. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Ernest Milton, Male Human Rogue 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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