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NPC Generator

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Advanced [show]


Drogo Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His chestnut hair is smooth and relatively long. His blue eyes peer out from beneath his wide-brimmed brown hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: Born in the west to a Marshal, Drogo learned a great deal about his mother's area of expertise. His childhood dream was to be a Laborer, but he was a colossal failure. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He feels kind of lost in life; and to be a laborer again

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Slave. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Drogo Cumberbatch, Male Human Wizard 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)10 (+0) 4 (-3)8 (-1)
Skills Insight +0, Medicine +0
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp. Black star sapphire (1600 gp).


Social Check DCs


Simon Morley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and white. His blue eyes peer out from beneath his small green hat.

Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Simon took refuge in the ruined castle and found the beat up axe and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He is content; and he seems to be bored by most things

Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Has a crush, Nature. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Simon Morley, Male Human Ranger 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Coombs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Anthony was born with his mother's beautiful face. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He loathes his own lifestyle; and he's looking for his big break

Flaws: Depressed. Bonds: Adventurer, Attractive, Debt. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Anthony Coombs, Male Human Rogue 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 13 (+1)7 (-2)
Skills Persuasion +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dustin Fawcett, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His hair is white and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: He was born in the east, but his parents moved at a very young age to the west. Dustin was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Detective. He was granted arcane powers by his dying sister.

Motivation: To get a good night's sleep; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Immigrant, Religious. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Dustin Fawcett, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Kyle Brandon, Male Human [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his crossbow always slung over his shoulder. He has a moderate pudge and is not very fit. His silver hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are hazel.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Impulsive. Bonds: Enemies, Rich, Adventurer. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Kyle Brandon, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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