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NPC Generator

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Advanced [show]


Patrick Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright yellow suits and hats. His golden hair is cut short. He tend to wears goggles to shield his eyes.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a bit of a xeno-phobe, disliking non-Humans.

History: Patrick was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He left for the west, certain he would find work there.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Attractive, Immigrant, Has a crush. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Patrick Stanton, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)17 (+3) 16 (+3)10 (+0)
Skills Medicine +5, Stealth +5
Senses Passive Perception 13
Languages Common, Celestial, Sylvan, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp.


Social Check DCs


Everard Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy black suit. His black hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.

History: Everard was born with his mother's beautiful face. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Rich. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Everard Warwick, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Small steel mirror. 1 Climber’s kit.


Social Check DCs


Nicholas Appleton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. His chestnut hair is greasy and uncared for. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is an amazing painter.

History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Butcher father left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Nature, Family. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Nicholas Appleton, Male Human Bard 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 7 (-2)18 (+4)
Skills Athletics +3, Insight +1
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 sp.


Social Check DCs


Adam Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a robe, a symbol of the four houses of cards around his neck, and a shortbow on his belt. His black hair is lengthy. His eyes are likewise blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the north. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Adam Wordsworth, Male Human Warrior 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: Golden yellow topaz (200 gp). Rock crystal (20 gp). 5 Acid flasks. 5 Acid flasks.


Social Check DCs


Anselm Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears light armors faded through time and improper care. His blonde hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Hedonist. Bonds: Mentor. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Graeme, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 43000 sp.


Social Check DCs

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