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NPC Generator

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Advanced [show]


Simon Wesley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue broad hat and blue clothes. He wears a colorful flower in his auburn hair. His gray unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy, self-centered, vain, and jealous.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical. Flaws: Disease, Selfish, Insane. Bonds: Attractive. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Simon Wesley, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 1 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 5 (-3)10 (+0) 17 (+3)10 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 9000 cp. Golden yellow topaz (200 gp). Alexandrite (200 gp). Aquamarine (200 gp).


Social Check DCs


Robert Brandon, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His hair is blonde, silky, and of moderate length. His hazel eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of brigands once and for all.

History: Born in the north to a Assassin, Robert learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 4 years.

Motivation: He is content; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Mundane. Bonds: Attractive, Enemies, Job. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Robert Brandon, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 18 (+4)11 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trey Walpole, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Mercenary and found it very stressful. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To pay off his debts; and he is unsatisfied with his job

Ideals: Joker. Bonds: Military, Job, Debt. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Trey Walpole, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 11 (+0)6 (-2)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Rock crystal (20 gp). Citrine (20 gp). Deep blue spinel (400 gp).


Social Check DCs


Hugh Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy white pantaloons and a tan scarf. His brown hair is singed and shortened. His amber eyes peer out from beneath his small white hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His necromantic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: Many dire rats want him driven away; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Hugh Gyula, Male Human Paladin 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)10 (+0) 7 (-2)10 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He carries with him a set of glaives, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has styled his white hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: Anselm was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Job, Rich. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Anselm Anderton, Male Human Monk 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6

Possessions: 700 gp. Red-brown spinel (140 gp). White pearl (140 gp). Red-brown spinel (140 gp). Black pearl (1400 gp). 1 Minor magic item.


Social Check DCs

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